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ENTERTAINMENT
GAMER'S CORNER: 'Viva Pinata,' 'Izuna' return for sequels
"VIVA PINATA: TROUBLE IN PARADISE" (360): I'm not ashamed to admit that I was a fan of the first "Viva Pinata" game. Sure, an island inhabited by cheerful pinatas isn't necessarily an aesthetic crafted for men in their late 20s, but there was a dark humor and rich gameplay underneath the colorful coating that I found really appealing.
Now, the pinatas have returned, and though their exterior may still be the same, the candy within is even sweeter.
The first thing to note is that the wheel has not been reinvented. You're still going to be luring living pinatas into your garden, making them happy and getting them to fall in love and do the romance dance. Also, if there have been any graphical changes, I don't notice them.
What you'll find is a sequel that has been refined and improved in every way one could hope for. There's a new "Just for Fun" mode where kids can play and not have to worry about evil pinatas messing things up. It's now far easier to locate specific pinatas, saving you tons of time. There are additional areas you can travel to and capture brand-new pinatas (there are 32 additions to the roster for the sequel). They're all things that make it a much less confounding and more accessible experience.
Though it may not look like your ideal game on the outside, I predict that you'll be shocked at how hard it is to put down.
"IZUNA 2" (DS): Talk about a completely disparate game. "Izuna 2" is a funny Japanese RPG that is unrelentingly old-school.
Crawl through dungeons, collect gear, get stronger. It's rudimentary, sure -- but in a really refreshing way that makes it tough to put down.
That compulsion to move forward is boosted by some really funny, odd exchanges of dialogue in the middle as the juvenile junior ninja Izuna makes her way through the adventure, infuriating practically everyone she comes across.
Be warned though: Moving forward isn't always the easiest thing. For example, I had reached the 13th experience level before I even made my way through the first dungeon. It's not that it was long, it was that I died so many, many times, losing all my gear and money in the process.
In most games this would be frustrating, but the dungeon levels are so bite-sized, it's not tough to coax yourself into having another go. Is it for everyone? No. But if hours of loot gathering sounds like your idea of a good time, it's a great way to spend an afternoon.
Justin McElroy is a freelance writer living in Huntington. His writing appears on video game sites like Gamezebo.com and Joystiq.com.
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